The people behind Conflict Industries

Here is a quick overview of the people behind Conflict Industries.



Getty aka GeTLeR -

He started his work in the gaming community by helping Salty Dogs Productions on Rising Conflicts. Before that, he played several games and inspected their engines to see what he could do with them. His main area of work is web development where he has worked as the lead developer for a gameserver cluster provider. His interest in statistics and organisation is behind the Conflict Industries infrastructure.

After development of Rising Conflicts sadly ended, his next step in the world of open source gaming was provided by AssaultCube where he provided his own server along with the CubeStats.Net platform. At the peak of its activity, CubeStats.Net servers drove 50% of the public game traffic for AssaultCube with over 300 gamers spread over 30 gameservers and more than 6 hosts worldwide. After a dispute with the AssaultCube developers, this activity was stopped.

To fulfill his need to work with new data, he conquered Monopoly City Streets and made a huge distributed scan of the complete game area.

Currently, he runs his own company developing social media and web projects with the intention to soon offer services in those areas. He is the Open Source Community Manager of DuckDuckGo where he is responsible for some marketing activity and helping with DuckDuckGo's development. In addition, he is doing active marketing on behalf of Perl and the Enlightened Perl Organisation to promote this language to a wider audience. Perl will drive most of the core of the Conflict Industries workflow.



Dokujisan aka Doku aka Brian -

Dokujisan is a front-end web developer and designer of 7 years. Having begun his community development experience 13 years ago with the start of a successful Kickboxing forum, and after playing countless hours of Quake2, Doku eventually found his way to the open source shooter known as Nexuiz. When he began playing Nexuiz, there was no North American community to speak of. Dissatisfied with that, he got to work building up the North American Nexuiz community over the span of a couple years with organizing player training, clan activity, pickup matches and tournaments. He also helped facilitate the build up of the Australian Nexuiz community and organized a map development group to convert and fix old maps. Doku has operated two of the most popular Nexuiz servers in North America in House of CTF [HoCTF] and House of Deathmatch [HoDM].

When Nexuiz was later forked to a new game called Xonotic, Doku was one of the founding members of the project and was involved in logo design, recruiting, marketing and community development until he decided to leave the Xonotic team due to differing opinions on project organization.

Doku's involvement in Conflict Industries is based on his desire for community-centered activity and organization, believing that an online video game experience is nothing without a strong community.



CiD -

CiD is a British 6th form student hoping to study Computer Science, specializing in Artificial Intelligence with the goal of achieving a degree. He spends the majority of his time thinking about things related to mathematics, and has knowledge of C/C++, Perl and bits of many other programming languages.

CiD likes a technical challenge and enjoys playing with game engines, as video games are a wide field containing many challenges in one: graphics system, networking, architecture, game logic, etc. and are generally quite complex.

He was involved in the development of the CubeStats.Net project along with Getty, working on a live game map viewer showing activity within a match as-it-happens.

CiD's prefers a calm and organized development process, and will work toward maintaining that within Battlecube and other Conflict Industries projects. His main interest in Conflict Industries is to push his development ability and building his experience while heading toward his degree.




If you want to join and help us developing games or on helping others to develop good open source games, then just contact us. We are, of course, also interested in sponsors, who supply infrastructure and resources which we can use for this purpose, or which we can share with other developer teams.