Current projects

PlayerID.net & ClanID.net

With our mission to supply the best infrastructure for many games, we quickly came to the conclusion that we need a central instrument for the player to register and identify themself. This helps on the process of administration levels, like defining rights on the management environments, and it helps on the community level, where all people can use all environments like forum, chats and vote platforms with one unique identity. PlayerID.net & ClanID.net are supposed to offer this platform. Upon getting an account on this platform, you will also get a Jabber/XMPP account, OpenID authentification and more options with this identification, which can also help to identify you in the game.

We hope to deliver special libraries for integrating PlayerID.net into games, for use in authentification and to help concentrate stats, achievements and player reputation in one central place. Games will have the option to define their own standards and concepts on PlayerID.net to deliver the data the player can then use within the gaming community. ClanID.net spices this up with the ability to group several PlayerID.net gamers into a clan or group and to offer group organization tools and abilities. The logo shown here is not the final version.

Project Manager: Getty


Battlecube

Battlecube is the plan to make a more open and flexible cube engine based game. The mission here is not the game itself, but rather to generate a clean development process. It's a playground to see how we can set up a complete game workflow and find out which parts are required. Part of the mission is also to embed Perl into the game engine to make it easoer to modify the game logic and create more gamemodes. If you would like to help and get more information about this project, then just contact us.

Project Manager: CiD


"The Secret"

Project Manager: Dokujisan